However you can get extra retires by helping out other survivors, usually by giving them something from your inventory. When you reach said checkpoints is not made obvious to you so sometimes you’ll lose a couple minutes and other times up to half an hour. So for each section, when you’re playing in normal mode at least, you start off with 3 retries which allow you to restart when you get to a checkpoint. Mostly this was from abusing the checkpoint system which seems to have only been half thought out. It was frustrating at first but after a certain point, once I had figured out most of the other mechanics, I started to get into a situation like the one above where I pretty much had multiples of everything I could ever need.
![i am alive destiny 2 i am alive destiny 2](https://i.redd.it/zpkbxcv692q61.jpg)
Even though I’m a trained RPG’er who’s natural instinct is to seek out every nook and cranny that they can find I was often left coming up empty handed. Inventory management is thankfully quite simple although I Am Alive does take the “survival” part of survival horror to whole new levels. This might sound like a minor nit pick (and I’m sure many will argue that awkward controls are a staple of survival horror) but it happens often enough that it’s a chore more than anything. Most games would just have your character vault up there but I Am Alive doesn’t, instead having you push X. Additionally whilst most of the climbing is contextually aware there are many points when its painfully not, such as when you’re climbing a ladder and you reach the top. The controls for climbing are somewhat wonky however with Adam flailing wildly around obstacles if you don’t position the camera and movement sticks just right. The climbing works well enough and the limited amount of time adds both a strategic element as well as functioning as a tension/suspense builder. As you progress further through the story the climbing puzzles become more complex as they add in additional moves and further restrictions on how your character moves about in the world. Unlike Assassin’s Creed (and almost any other game that has climbing in it) I Am Alive instead limits you to a short bursts of climbing and gives you tools to use that can extend that time period. Most notably is the addition of Assassin’s Creed style obstacle climbing which functions as both a tension device as well as for exploration. I Am Alive, like every game seems to do these days, combines several different distinct game mechanics in order to put an unique spin on the usual survival horror type game. It’s a shame as the plot gave them a really good excuse to use high-poly models for nearly everything whilst keeping the draw distances to a minimum, but I guess the models that ended up in the game were high poly back in 2008. This is probably a symptom of its long development cycle as it has been in production since 2008 and has changed developers from Darkworks to Ubisoft Shanghai in that time.
I am alive destiny 2 ps3#
For a post apocalyptic setting its somewhat fitting but in terms of actual graphics it feels like its 1 or 2 years behind the current level I’ve come to expect from PS3 titles.
![i am alive destiny 2 i am alive destiny 2](https://static.wikia.nocookie.net/destinypedia/images/6/6e/I_Am_Alive_Icon.jpg)
Graphically I Am Alive is quite desolate with a highly muted color palette that paints everything in varying shades of grey, brown and black. You then proceed to make your way through the town towards your old apartment and hopefully to be reunited with your family once again. The story begins with him just arriving outside the fictional town of Haventon where he begins filming his adventures, ostensibly so that if he doesn’t make it that someone might find the footage and deliver it to his wife and daughter. I Am Alive puts you in control of a man named Adam who, after surviving the worldwide apocalyptic event that’s only referred to as “The Event”, has spent the past year trekking cross country to try and find his wife and daughter. I Am Alive seemed like a fresh take on the genre from what little I had heard about it so I figured it was worth another shot. However I can’t say that the genre is one of my favorites owing mostly to the fact that horror, in general, tends to bore me (I feel asleep in The Grudge, for example). The first 3 Resident Evils are some of the most vivid gaming experiences I can remember and Silent Hill still rates up there as one of the most cerebral gaming experiences I had as a teenager. I cut my teeth on many of the first generation of survival horror games and for the most part I really enjoyed them.